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Using Unreal Engine in CAD labs - Knowledgebase / How-to Articles - CADTech Help Desk

Using Unreal Engine in CAD labs

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The current version of Unreal Engine 5 in the labs is 5.3.2. This is the only version of Unreal Engine 5 that will be in the labs for the Spring 2024 semester.

RIT maintains an enterprise computing environment for scalability and security. Do to this, certain apps do not interact well with the multi-user setup on lab machines. The Epic Games Launcher specifically does not interface well with the methods of deployment required for the labs. Below are some helpful tips of using Unreal Engine in the labs.

Instructions listed in this article may require an Epic Games account. Neither RIT nor CAD manages Epic Games accounts for faculty and students. You may create an Epic Games account here. Epic Games accounts are subject to the Epic Games Privacy Policy.

 

If you run into any issues or have questions that aren’t listed in this helpdesk article, please feel free to submit a ticket!

 
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How do I launch Unreal Engine?

If you use Unreal Engine at home, you likely use the Epic Games Launcher to launch and interact with Unreal Engine. In the labs, you may find the Epic Games Launcher doesn’t show the version desired.

To launch the engine, use the desktop link labeled Unreal Engine 5.x (where “x” is the minor version of the engine).

Screenshot at Jan 16 08-57-22.png

 

List of plugins installed in the labs:

Is there a plugin you want for class but it’s not listed here? Please submit a ticket to have the plugin added. Note: Plugins are subject to the CAD Software Policy and requests should be submitted at least 1 semester in advance.

 

 

How do I enable installed plugins for my project?

  1. Click the Settings dropdown in the upper-right corner of the engine, and select Plugins

  2. Search for the desired plugin in the plugins panel. Tick the checkbox for the plugin.

    Screenshot at Jan 16 15-22-20.png

     

    Screenshot at Jan 16 15-17-36.png

  3. Restart the engine for the plugin changes to take affect.

 

How do I add Marketplace content to my project?

You can add Marketplace content to your project within the engine.

  1. Open your project.

  2. Click the cube with the plus symbol to add content.

    Screenshot at Jan 16 09-02-05.png

  3. Click Unreal Marketplace

    Screenshot at Jan 16 13-57-34.png

  4. When prompted, login to the Epic Games Launcher

    Screenshot at Jan 16 13-22-40.png

  5. Go to the content you would like to add to your project. Add the content to your account by either clicking the “Free” button, purchasing the content, or adding it to your cart and checking out.

    Screenshot at Jan 16 13-35-48.png

     

  6. Click the “Add To Project” button

    Screenshot at Jan 16 13-52-37.png

  7. Select the project you would like to add it to and click the “Add to project” button. You may have to select the Show all projects checkbox.

    Screenshot at Jan 16 13-53-43.png

  8. Go back to your open Unreal project, and the content should now show up in your Content Drawer.

    Screenshot at Jan 16 14-15-56.png


    How to I use Quixel Bridge with Unreal?

  1. Open Quixel Bridge from the Content dropdown (Cube with a plus “+” symbol)

    Screenshot at Jan 16 14-43-49.png

  2. Sign into Quixel Bridge with your Epic Games account

    Screenshot at Jan 16 14-58-02.png

  3. Find the content you would like to add to your project. Click Download.

    Screenshot at Jan 16 15-00-57.png

  4. After your content has finished downloading, click the Add button to add it to the project.

    Screenshot at Jan 16 15-01-45.png

  5. Go to the Content Drawer and find your new content.

    Screenshot at Jan 16 15-06-38.png

 

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